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This section provides detailed information about the Windows Mobile-based Game API (GAPI) functions described in the following table.
Note GAPI is deprecated. Use DirectDraw and Direct3D Mobile APIs instead.
| Function | PPC | SP | Description |
|---|---|---|---|
| GXBeginDraw | X | X | Prepares the display for writing. |
| GXCloseDisplay | X | X | Releases any display resources used by GAPI. |
| GXCloseInput | X | X | Releases any input-related resources used by GAPI and returns button-press messages to their filtered mode. |
| GXEndDraw | X | X | Called when a display drawing cycle is finished. |
| GXGetDefaultKeys | X | X | Returns a list of virtual key codes that defines the best control layout for a game. |
| GXGetDisplayProperties | X | X | Returns a structure with detailed information about the display hardware. |
| GXIsDisplayDRAMBuffer | X | X | Returns if the device is a nonstandard display device. |
| GXOpenDisplay | X | X | Opens the display for use and ensures exclusive access to the video frame buffer memory. |
| GXOpenInput | X | X | Turns on the unfiltered button message mode. |
| GXResume | X | X | Resumes GAPI operations. |
| GXSetViewport | X | X | Defines a GAPI view port. |
| GXSuspend | X | X | Suspends GAPI operations. |
See Also
GAPI Structures | Windows Mobile Game Programming
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