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Requirements for development with Windows Media Device Manager and for implementation of service providers include the following preliminaries:
- The Microsoft Platform SDK must be installed.
- The Microsoft Windows Media Device Manager SDK must be installed.
- Authentication interfaces require object library modules to be set for mssachlp.lib. For more information see Secure Authenticated Channel Interface.
- Libraries under \WMSDK\WMFSDK\lib must be accessible to the linker. An additional Library Path can be added under Project Settings/Link/Input in Visual C++.
- Library conflicts can be avoided using the switches /nodefaultlib:"LIBC" and /nodefaultlib:" LIBCMT", which can be done by setting Ignore Libraries: LIBCMT,LIBC in the project settings.
See Also
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