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Represents timing properties for an animation effect.
The Timing type exposes the following members.
Properties
| Name | Description | |
|---|---|---|
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Accelerate | Returns or sets the percentage of the duration over which a timing acceleration should take place. Read/write. |
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Application | Returns an Application object that represents the creator of the specified object. |
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AutoReverse | Determines whether an effect should play forward and then in reverse, thereby doubling its duration. Read/write. |
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BounceEnd | |
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BounceEndIntensity | |
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Decelerate | Sets or returns the percentage of the duration over which a timing deceleration should take place. Read/write. |
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Duration | Returns or sets the length of an animation in seconds. Read/write. |
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Parent | Returns the parent object for the specified object. |
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RepeatCount | Sets or returns the number of times to repeat an animation. Read/write. |
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RepeatDuration | Sets or returns how long repeated animations should last, in seconds. Read/write. |
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Restart | Represents whether the animation effect restarts after the effect has started once. Read/write. |
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RewindAtEnd | Represents whether an object returns to its beginning position after an animation has ended. Read/write. |
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SmoothEnd | Determines whether an animation should decelerate as it ends. Read/write. |
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SmoothStart | Determines whether an animation should accelerate when it starts. Read/write. |
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Speed | Returns or sets the speed, in seconds, of the specified animation. Read/write. |
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TriggerBookmark | |
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TriggerDelayTime | Sets or returns the delay, in seconds, from when an animation trigger is enabled. Read/write. |
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TriggerShape | Sets or returns a Shape object that represents the shape associated with an animation trigger. Read/write. |
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TriggerType | Represents the trigger that starts an animation. Read/write. |
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