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This method determines whether the renderer will check the current scan line when drawing.
HRESULT CanUseScanLine(long* UseScanLine);
Parameters
- UseScanLine
Set to OATRUE if the renderer can use scan line information; otherwise, set to OAFALSE.
Return Values
Returns an HRESULT value.
Remarks
For a description of the use of scan line detection in the DirectShow video renderer, see IDirectDrawVideo::UseScanLine.
Requirements
DirectShow applications and DirectShow filters have different include file and link library requirements.
For more information, see Setting Up the Build Environment.
Pocket PC: Windows Mobile 5.0 and later
Smartphone: Windows Mobile 5.0 and later
OS Versions: Windows CE 2.12 and later. Version 2.12 requires DXPAK 1.0 or later.
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