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1/6/2010
This structure identifies a rendering context that the driver should destroy. A pointer to this structure is pass as a parameter of the D3DM_DestroyContext function.
Syntax
typedef struct _D3DM_DESTROYCONTEXT_DATA {
ULONG nContextId;
HRESULT rval;
} D3DM_DESTROYCONTEXT_DATA;
Members
- nContextId
A ULONG value containing the handle to the context that should be destroyed.
- rval
An HRESULT value containing an error code reported by the driver to describe any problems it encountered while trying to destroy the rendering context. If the driver did not encounter any errors, it sets this value to D3DM_OK to indicate success.
Requirements
| Header | d3dmddk.h |
| Windows Embedded CE | Windows CE 5.0 |
See Also
Reference
Direct3D Mobile Driver Structures
D3DM_DestroyContext