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1/6/2010
This section contains information about the macros used with drivers for Microsoft® Direct3D® Mobile.
The following table shows these macros.
| Macro | Description |
|---|---|
Value that defines the name of the entry point for the Direct3D Mobile driver's dynamically linked library (DLL). |
|
Values used to indicate whether a driver supports an operation. |
|
Values used to control the driver's clipping status. |
|
Value that identifies resource types in D3DMDEVICEFORMAT structures. |
|
Value for a texture stage state used to set the current texture handle for the stage. |