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1/6/2010
This inline function returns the dot product of two 4-D vectors in floating point format.
Syntax
FLOAT D3DMXVec4Dot(
CONST D3DMXVECTOR4* pV1,
CONST D3DMXVECTOR4* pV2
);
Parameters
- pV1
[in] Pointer to a source D3DMXVECTOR4 structure.
- pV2
[in] Pointer to a source D3DMXVECTOR4 structure.
Return Value
This function returns the dot product.
Requirements
| Header | d3dmx.h |
| Library | Implemented in d3dmxmath.inl |
| Windows Embedded CE | Windows Embedded CE 6.0 and later |