Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
1/6/2010
The following table shows values that are used in the TextureAddressCaps member of the D3DMCAPS structure to describe the texture addressing modes that a device supports (see D3DMTEXTUREADDRESS).
| Value | Description |
|---|---|
D3DMPTADDRESSCAPS_WRAP |
Indicates that the device supports the device supports the D3DMTADDRESS_WRAP texture addressing mode. |
D3DMPTADDRESSCAPS_MIRROR |
Indicates that the device supports the device supports the D3DMTADDRESS_MIRROR texture addressing mode. |
D3DMPTADDRESSCAPS_CLAMP |
Indicates that the device supports the device supports the D3DMTADDRESS_CLAMP texture addressing mode. |
D3DMPTADDRESSCAPS_BORDER |
Indicates that the device supports the device supports the D3DMTADDRESS_BORDER texture addressing mode. |
D3DMPTADDRESSCAPS_INDEPENDENTUV |
Indicates that the device is capable of specifying separate texture addressing modes for different texture coordinates. Otherwise, setting the mode for once coordinate will change all of the coordinates addressing mode. |
Requirements
| Header | d3dmcaps.h |
| Windows Embedded CE | Windows CE 5.0 and later |