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1/6/2010
The following table shows values that are used in the PresentationIntervals member of the D3DMCAPS structure to describe a devices ability to present frames at specific rates.
| Value | Description |
|---|---|
D3DMPRESENT_INTERVAL_DEFAULT |
If the device supports D3DMPRESENT_INTERVAL_DEFAULT then the behavior will be the same as D3DMPRESENT_INTERVAL_ONE. Otherwise, the behavior will be the same as D3DMPRESENT_INTERVAL_IMMEDIATE. |
D3DMPRESENT_INTERVAL_ONE |
The device will wait for one vertical blank and then use the next available vertical blank, once it receives the present token, to perform the present operation. |
D3DMPRESENT_INTERVAL_TWO |
The device will wait for two vertical blanks and then use the next available vertical blank, once it receives the present token, to perform the present operation. |
D3DMPRESENT_INTERVAL_THREE |
The device will wait for three vertical blanks and then use the next available vertical blank, once it receives the present token, to perform the present operation. |
D3DMPRESENT_INTERVAL_FOUR |
The device will wait for four vertical blanks and then use the next available vertical blank, once it receives the present token, to perform the present operation. |
D3DMPRESENT_INTERVAL_IMMEDIATE |
The device will not wait when it encounters a present command token. It will execute the present immediately, even if it causes the animation to tear. |
Requirements
| Header | d3dmcaps.h |
| Windows Embedded CE | Windows CE 5.0 and later |