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1/6/2010
The following table shows values that are flags that identify options for clearing various types of surfaces.
| Value | Description |
|---|---|
D3DMCLEAR_TARGET |
Clears the render target. |
D3DMCLEAR_ZBUFFER |
Clears the depth buffer. |
D3DMCLEAR_STENCIL |
Clears the stencil buffer. |
D3DMCLEAR_VALID |
Used as a mask to validate combinations of the other flags. |
Requirements
| Header | d3dmtypes.h |
| Windows Embedded CE | Windows CE 5.0 and later |