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Joint types in a skeleton.
Syntax
public enum class JointType
public enum JointType
var jointType = WindowsPreview.Kinect.JointType.ankleLeft;
Members
| Member | Value | Description |
|---|---|---|
| AnkleLeft | 14 | Left ankle |
| AnkleRight | 18 | Right ankle |
| ElbowLeft | 5 | Left elbow |
| ElbowRight | 9 | Right elbow |
| FootLeft | 15 | Left foot |
| FootRight | 19 | Right foot |
| HandLeft | 7 | Left hand |
| HandRight | 11 | Right hand |
| HandTipLeft | 21 | Tip of the left hand |
| HandTipRight | 23 | Tip of the right hand |
| Head | 3 | Head |
| HipLeft | 12 | Left hip |
| HipRight | 16 | Right hip |
| KneeLeft | 13 | Left knee |
| KneeRight | 17 | Right knee |
| Neck | 2 | Neck |
| ShoulderLeft | 4 | Left shoulder |
| ShoulderRight | 8 | Right shoulder |
| SpineBase | 0 | Base of the spine |
| SpineMid | 1 | Middle of the spine |
| SpineShoulder | 20 | Spine |
| ThumbLeft | 22 | Left thumb |
| ThumbRight | 24 | Right thumb |
| WristLeft | 6 | Left wrist |
| WristRight | 10 | Right wrist |
Remarks
This following figure shows the skeleton that is made up of each of these joint types.
Figure 1. Skeleton positions relative to the human body
.png)
Requirements
Namespace: WindowsPreview.Kinect
Metadata: windowspreview.kinect.winmd