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Gets a value indicating whether the body/hand pairs that are currently engaged have changed.
Syntax
public:
bool EngagedBodyHandPairsChanged()
public bool EngagedBodyHandPairsChanged ()
Return value
[C++]
[C#]
True if the current body/hand pairs have changed; otherwise, false.
Remarks
Requirements
Namespace: Microsoft.Kinect.Toolkit.Input
Assembly: (in )
See also
Reference
IKinectEngagementManager Interface
Microsoft.Kinect.Toolkit.Input Namespace