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PeerFinder.DiscoveryData Property

Definition

Gets or sets user or device data to include during device discovery.

public:
 static property IBuffer ^ DiscoveryData { IBuffer ^ get(); void set(IBuffer ^ value); };
static IBuffer DiscoveryData();

static void DiscoveryData(IBuffer value);
public static IBuffer DiscoveryData { get; set; }
var iBuffer = PeerFinder.discoveryData;
PeerFinder.discoveryData = iBuffer;
Public Shared Property DiscoveryData As IBuffer

Property Value

User or device data to include during device discovery. Must be less than 32 bytes.

Windows requirements

Requirements Description
App capabilities
proximity

Examples

// Default to the peer role.
Windows.Networking.Proximity.PeerRole appRole = Windows.Networking.Proximity.PeerRole.Peer;
bool launchedByTap = false;

protected override void OnNavigatedTo(NavigationEventArgs e)
{
    LaunchActivatedEventArgs launchArgs = e.Parameter as LaunchActivatedEventArgs;

    if (launchArgs.Arguments.Contains("Windows.Networking.Proximity.PeerFinder:StreamSocket"))
    {
        launchedByTap = true;

        if (launchArgs.Arguments.Contains("Role=Host"))
        {
            appRole = Windows.Networking.Proximity.PeerRole.Host;
        }
        else if (launchArgs.Arguments.Contains("Role=Client"))
        {
            appRole = Windows.Networking.Proximity.PeerRole.Client;
        }
        else
        {
            appRole = Windows.Networking.Proximity.PeerRole.Peer;
        }
    }
}

bool started = false;

// Click event for "Advertise" button.
void AdvertiseForPeers(object sender, RoutedEventArgs e)
{
    if (!started)
    {
        Windows.Networking.Proximity.PeerFinder.DisplayName = DisplayNameTextBox.Text;

        if ((Windows.Networking.Proximity.PeerFinder.SupportedDiscoveryTypes &
             Windows.Networking.Proximity.PeerDiscoveryTypes.Triggered) ==
             Windows.Networking.Proximity.PeerDiscoveryTypes.Triggered)
        {
            Windows.Networking.Proximity.PeerFinder.TriggeredConnectionStateChanged +=
                TriggeredConnectionStateChanged;

            WriteMessageText("You can tap to connect a peer device that is " +
                             "also advertising for a connection.\n");
        }
        else
        {
            WriteMessageText("Tap to connect is not supported.\n");
        }

        if ((Windows.Networking.Proximity.PeerFinder.SupportedDiscoveryTypes &
             Windows.Networking.Proximity.PeerDiscoveryTypes.Browse) !=
             Windows.Networking.Proximity.PeerDiscoveryTypes.Browse)
        {
            WriteMessageText("Peer discovery using Wi-Fi Direct is not supported.\n");
        }

        // Set the peer role selected by the user.  
        if (launchedByTap)
        {
            Windows.Networking.Proximity.PeerFinder.Role = appRole;
        }
        else
        {
            switch (GetRoleFromUser())
            {
                case "Peer":
                    Windows.Networking.Proximity.PeerFinder.Role =
                        Windows.Networking.Proximity.PeerRole.Peer;
                    break;
                case "Host":
                    Windows.Networking.Proximity.PeerFinder.Role =
                        Windows.Networking.Proximity.PeerRole.Host;
                    break;
                case "Client":
                    Windows.Networking.Proximity.PeerFinder.Role =
                        Windows.Networking.Proximity.PeerRole.Client;
                    break;
            }
        }

        // Set discoveryData property with user supplied text. 
        var discData = GetDiscoveryDataFromUser();
        var writer = new Windows.Storage.Streams.DataWriter(
            new Windows.Storage.Streams.InMemoryRandomAccessStream());
        writer.WriteString(discData);
        Windows.Networking.Proximity.PeerFinder.DiscoveryData =
            writer.DetachBuffer();

        Windows.Networking.Proximity.PeerFinder.Start();
        started = true;
    }
}

// Write a message to MessageBlock on the UI thread.
private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;
async private void WriteMessageText(string message, bool overwrite = false)
{
    await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
        () =>
        {
            if (overwrite)
                MessageBlock.Text = message;
            else
                MessageBlock.Text += message;
        });
}

Applies to

See also