Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The pfnStatePsSamplerCb function causes the Microsoft Direct3D 10 runtime to refresh the pixel shader stage's bound samplers.
Syntax
PFND3D10DDI_STATE_PS_SAMPLER_CB Pfnd3d10ddiStatePsSamplerCb;
void Pfnd3d10ddiStatePsSamplerCb(
D3D10DDI_HRTCORELAYER unnamedParam1,
UINT unnamedParam2,
UINT unnamedParam3
)
{...}
Parameters
unnamedParam1
hRuntimeDevice [in]
A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
unnamedParam2
Count [in]
The total number of samplers. The number can be -1, which specifies that the Direct3D runtime will use its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.
unnamedParam3
Base [in]
The beginning sampler for which the runtime should refresh state.
Return value
None
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
| Target Platform | Desktop |
| Header | d3d10umddi.h (include D3d10umddi.h) |