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The pfnStateVsSamplerCb function causes the Microsoft Direct3D 10 runtime to refresh the vertex shader stage's bound samplers.
Syntax
PFND3D10DDI_STATE_VS_SAMPLER_CB Pfnd3d10ddiStateVsSamplerCb;
void Pfnd3d10ddiStateVsSamplerCb(
D3D10DDI_HRTCORELAYER unnamedParam1,
UINT unnamedParam2,
UINT unnamedParam3
)
{...}
Parameters
unnamedParam1
hRuntimeDevice [in]
A handle to a context for the core Direct3D 10 runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
unnamedParam2
Count [in]
The total number of DDI handles to samplers. The number can be -1, which specifies that pfnStateVsSamplerCb will use its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.
unnamedParam3
Base [in]
The beginning of the DDI handles to samplers.
Return value
None
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
| Target Platform | Desktop |
| Header | d3d10umddi.h (include D3d10umddi.h) |