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The pfnStateCsUavCb function causes the Microsoft Direct3D 11 runtime to refresh the constant unordered access view state for the compute shader.
Syntax
PFND3D11DDI_STATE_CS_UAV_CB Pfnd3d11ddiStateCsUavCb;
void Pfnd3d11ddiStateCsUavCb(
D3D10DDI_HRTCORELAYER unnamedParam1,
UINT unnamedParam2,
UINT unnamedParam3
)
{...}
Parameters
unnamedParam1
hRuntimeDevice [in]
A handle to a context for the core Direct3D runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.
unnamedParam2
Base [in]
The beginning access view for which the runtime should refresh state.
unnamedParam3
Count [in]
The total number of access views. The number can be -1, which specifies that the Direct3D runtime uses its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.
Return value
None
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | pfnStateCsUavCb is supported beginning with the Windows 7 operating system. |
| Target Platform | Desktop |
| Header | d3d10umddi.h (include D3d10umddi.h) |