Note
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Specifies the clockwise rotation of the input stream of the video processor.
Syntax
typedef enum D3D11_1DDI_VIDEO_PROCESSOR_ROTATION {
D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_IDENTITY,
D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_90,
D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_180,
D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_270
} ;
Constants
D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_IDENTITYIndicates that rotation is 0 degrees—landscape mode. |
D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_90Indicates that rotation is 90 degrees clockwise—portrait mode. |
D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_180Indicates that rotation is 180 degrees clockwise—inverted landscape mode. |
D3D11_1DDI_VIDEO_PROCESSOR_ROTATION_270Indicates that rotation is 270 degrees clockwise—inverted portrait mode. |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 |
| Minimum supported server | Windows Server 2012 |
| Header | d3d10umddi.h (include D3d10umddi.h) |