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The D3D12DDI_DISPATCH_MODE_0108 enumeration identifies a work graph's dispatch mode and which union member in D3D12DDI_DISPATCH_GRAPH_DESC_0108 to use.
Syntax
typedef enum D3D12DDI_DISPATCH_MODE_0108 {
D3D12DDI_DISPATCH_MODE_NODE_CPU_INPUT_0108,
D3D12DDI_DISPATCH_MODE_NODE_GPU_INPUT_0108,
D3D12DDI_DISPATCH_MODE_MULTI_NODE_CPU_INPUT_0108,
D3D12DDI_DISPATCH_MODE_MULTI_NODE_GPU_INPUT_0108
} ;
Constants
D3D12DDI_DISPATCH_MODE_NODE_CPU_INPUT_0108The dispatch is a single node configured from the CPU. Use the NodeCPUInput union member. |
D3D12DDI_DISPATCH_MODE_NODE_GPU_INPUT_0108The dispatch is a single node configured from the GPU. Use the NodeGPUInput union member. |
D3D12DDI_DISPATCH_MODE_MULTI_NODE_CPU_INPUT_0108The dispatch is a multi-node configured from the CPU. Use the MultiNodeCPUInput union member. |
D3D12DDI_DISPATCH_MODE_MULTI_NODE_GPU_INPUT_0108The dispatch is a multi-node configured from the GPU. Use the MultiNodeGPUInput union member. |
Remarks
For more information, see Work graphs.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 11, version 24H2 (WDDM 3.2) |
| Header | d3d12umddi.h |