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D3D12DDI_MESH_SHADER_TIER specifies the mesh shader tier.
Syntax
typedef enum D3D12DDI_MESH_SHADER_TIER {
D3D12DDI_MESH_SHADER_TIER_NOT_SUPPORTED = 0,
D3D12DDI_MESH_SHADER_TIER_1 = 10
} ;
Constants
D3D12DDI_MESH_SHADER_TIER_NOT_SUPPORTEDValue: 0 Mesh shading is not supported. |
D3D12DDI_MESH_SHADER_TIER_1Value: 10 The device supports mesh shader tier 1. |
Remarks
See D3D12_MESH_SHADER_TIER for more information about the tiers.
See the Mesh Shader Specification for more information.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 10, version 2004 |
| Header | d3d12umddi.h |