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The D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020 enumeration specifies the orientation to be performed by the video processor.
Syntax
typedef enum D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020 {
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_DEFAULT = 0,
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_FLIP_HORIZONTAL = 1,
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_CLOCKWISE_90 = 2,
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_CLOCKWISE_90_FLIP_HORIZONTAL = 3,
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_CLOCKWISE_180 = 4,
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_FLIP_VERTICAL = 5,
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_CLOCKWISE_180_FLIP_HORIZONTAL,
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_CLOCKWISE_270 = 6,
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_CLOCKWISE_270_FLIP_HORIZONTAL = 7
} ;
Constants
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_DEFAULTValue: 0 No change to the orientation. 0 degrees. |
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_FLIP_HORIZONTALValue: 1 Flip the image horizontally. |
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_CLOCKWISE_90Value: 2 Rotate the image clockwise 90 degrees. |
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_CLOCKWISE_90_FLIP_HORIZONTALValue: 3 Rotate the image clockwise 90 degrees and then flip it horizontally. |
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_CLOCKWISE_180Value: 4 Rotate the image clockwise 180 degrees. |
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_FLIP_VERTICALValue: 5 Flip the image vertically. This is the same as the D3D12DDI_VIDEO_PROCESS_ORIENTATION_CLOCKWISE_180_FLIP_HORIZONTAL constant. |
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_CLOCKWISE_180_FLIP_HORIZONTALRotate the image clockwise 180 degrees and then flip horizontally. This is the same as the D3D12DDI_VIDEO_PROCESS_ORIENTATION_FLIP_VERTICAL constant. |
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_CLOCKWISE_270Value: 6 Rotate the image clockwise 270 degrees. |
D3D12DDI_VIDEO_PROCESS_ORIENTATION_0020_CLOCKWISE_270_FLIP_HORIZONTALValue: 7 Rotate the image clockwise 270 degrees and then flip horizontally. |
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12umddi.h (include D3d12umddi.h) |