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The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 structure describes the clear value to which resource(s) should be cleared at the beginning of a render pass.
Syntax
typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 {
D3D12DDI_CLEAR_VALUES ClearValue;
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053;
Members
ClearValue
A D3D12DDI_CLEAR_VALUES structure that specifies the clear parameters to which the resource(s) should be cleared.
Remarks
This structure is used when the beginning access Type for a resource within a render pass is D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053_CLEAR.
For more information, see D3D12 Render Passes.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 10, version 1809 |
| Header | d3d12umddi.h |
See also
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053
D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE_0053 pfnBeginRenderPass