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D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 structure (d3d12umddi.h)

The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 structure describes the clear value to which resource(s) should be cleared at the beginning of a render pass.

Syntax

typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 {
  D3D12DDI_CLEAR_VALUES ClearValue;
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053;

Members

ClearValue

A D3D12DDI_CLEAR_VALUES structure that specifies the clear parameters to which the resource(s) should be cleared.

Remarks

This structure is used when the beginning access Type for a resource within a render pass is D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053_CLEAR.

For more information, see D3D12 Render Passes.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h

See also

D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053

D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053

D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE_0053 pfnBeginRenderPass