Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The D3D12DDI_SHADERCACHE_HASH structure contains a hash value associated with a shader in the shader cache.
Syntax
typedef struct D3D12DDI_SHADERCACHE_HASH {
BYTE Hash[16];
} D3D12DDI_SHADERCACHE_HASH;
Members
Hash[16]
A hash value. When a shader is compiled, a hash value based on the shader code and possibly other relevant data is computed. This hash is then used as a key to store and retrieve the compiled shader code from the shader cache.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12umddi.h (include D3d12umddi.h) |