Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
State objects are built out of subobjects. A subobject has a type and corresponding data.
Syntax
typedef struct D3D12DDI_STATE_SUBOBJECT_0054 {
D3D12DDI_STATE_SUBOBJECT_TYPE Type;
const void *pDesc;
} D3D12DDI_STATE_SUBOBJECT_0054;
Members
Type
A D3D12DDI_STATE_SUBOBJECT_TYPE that represents the subobject type.
pDesc
Pointer to the description, depending on Type.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 10, version 1809 |
| Header | d3d12umddi.h |