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Currently reserved for system use. D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER enumerates the tier(s) of support provided by the driver for cross-adapter resources.
Syntax
typedef enum _D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER {
D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER_NONE,
D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER_COPY,
D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER_TEXTURE,
D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER_SCANOUT
} D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER;
Constants
D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER_NONEThe driver does not provide cross-adapter resource support. |
D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER_COPYThe driver supports copying to and from cross-adapter shared resources. |
D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER_TEXTUREThe driver supports shader resource views, unordered access views, and render target views of cross-adapter row-major textures. |
D3DKMT_CROSSADAPTERRESOURCE_SUPPORT_TIER_SCANOUTThe driver supports scan-out of cross-adapter resources. |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported server | Windows Server 2022 |
| Header | d3dkmthk.h |