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The D3DKMTWaitForSynchronizationObject2 function inserts a wait for the specified synchronization objects in the specified context stream.
Syntax
NTSTATUS D3DKMTWaitForSynchronizationObject2(
[in] const D3DKMT_WAITFORSYNCHRONIZATIONOBJECT2 *unnamedParam1
);
Parameters
[in] unnamedParam1
A pointer to a D3DKMT_WAITFORSYNCHRONIZATIONOBJECT2 structure that describes the synchronization objects and context stream that the wait is set up for.
Return value
D3DKMTWaitForSynchronizationObject2 returns one of the following values:
| Return code | Description |
|---|---|
| STATUS_SUCCESS | The wait was successfully set up. |
| STATUS_DEVICE_REMOVED | The graphics adapter was stopped or the display context was reset. |
| STATUS_INVALID_PARAMETER | Parameters were validated and determined to be incorrect. |
This function might also return other NTSTATUS values.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | D3DKMTWaitForSynchronizationObject2 is supported beginning with the Windows 7 operating system. |
| Target Platform | Universal |
| Header | d3dkmthk.h (include D3dkmthk.h) |
| Library | Gdi32.lib |
| DLL | Gdi32.dll |