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The D3DDDI_DRIVERESCAPE_TRANSLATERESOURCEHANDLE structure is used to translate the resource handle to the corresponding host handle.
Syntax
typedef struct _D3DDDI_DRIVERESCAPE_TRANSLATERESOURCEHANDLE {
D3DDDI_DRIVERESCAPETYPE EscapeType;
D3DKMT_HANDLE hResource;
} D3DDDI_DRIVERESCAPE_TRANSLATERESOURCEHANDLE;
Members
EscapeType
A D3DDDI_DRIVERESCAPETYPE. Must be set to D3DDDI_DRIVERESCAPETYPE_TRANSLATERESOURCEHANDLE.
hResource
[in/out] On entry, a handle to a DirectX graphics resource that was returned from DxgkddiCreateAllocation.
On return, a handle that can be sent to the kernel-mode driver and used in functions such as DxgkcbAcquirehandledata, DxgkcbReleasehandledata, DxcbGethandledata, and DxgkcbGethandleparent.
Remarks
The D3DDDI_DRIVERESCAPE_TRANSLATERESOURCEHANDLE structure is used with the D3DDDI_DRIVERESCAPETYPE_TRANSLATERESOURCEHANDLE known escape type.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 10, version 1809 |
| Header | d3dukmdt.h |