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The DepthFill function fills a depth buffer with a pixel value that is specified in native format.
Syntax
PFND3DDDI_DEPTHFILL Pfnd3dddiDepthfill;
HRESULT Pfnd3dddiDepthfill(
HANDLE hDevice,
const D3DDDIARG_DEPTHFILL *unnamedParam2
)
{...}
Parameters
hDevice
A handle to the display device (graphics context).
unnamedParam2
pData [in]
A pointer to a D3DDDIARG_DEPTHFILL structure that describes the parameters of the depth-fill operation.
Return value
DepthFill returns one of the following values:
| < | Return code | Description |
|---|---|---|
| S_OK | The depth-fill operation was successful. | |
| E_OUTOFMEMORY | DepthFill could not allocate the required memory for it to complete. |
Remarks
DirectX version 7.0 and earlier runtimes call the DepthFill function to fill a depth buffer (z-buffer and stencil buffer) with a pixel value that is specified in native format.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
| Target Platform | Desktop |
| Header | d3dumddi.h (include D3dumddi.h) |