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The D3DDDIARG_CREATEAUTHENTICATEDCHANNEL structure identifies a channel to create.
Syntax
typedef struct _D3DDDIARG_CREATEAUTHENICATEDCHANNEL {
[in] DDIAUTHENTICATEDCHANNELTYPE ChannelType;
[out] HANDLE hChannel;
} D3DDDIARG_CREATEAUTHENTICATEDCHANNEL;
Members
[in] ChannelType
A DDIAUTHENTICATEDCHANNELTYPE-typed value that indicates the channel type to create. This member can be one of the following values.
| Value | Meaning |
|---|---|
| DDIAUTHENTICATEDCHANNEL_DRIVER_SOFTWARE (2) | The authenticated-channel type is software. |
| DDIAUTHENTICATEDCHANNEL_DRIVER_HARDWARE (3) | The authenticated-channel type is hardware. |
[out] hChannel
A handle to the channel. The user-mode display driver's CreateAuthenticatedChannel function returns this handle to the Microsoft Direct3D runtime.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | D3DDDIARG_CREATEAUTHENTICATEDCHANNEL is supported beginning with the Windows 7 operating system. |
| Header | d3dumddi.h (include D3dumddi.h) |