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The D3DDDIARG_CREATEPIXELSHADER structure specifies a shader handle to associate with pixel shader code.
Syntax
typedef struct _D3DDDIARG_CREATEPIXELSHADER {
[in] UINT CodeSize;
[out] HANDLE ShaderHandle;
} D3DDDIARG_CREATEPIXELSHADER;
Members
[in] CodeSize
The size, in bytes, of the pixel shader code that is passed in the pCode parameter in a call to the user-mode display driver's CreatePixelShader function.
[out] ShaderHandle
A handle to the pixel shader code.
Remarks
For more information about programming shader assemblers, see Processing Shader Codes.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
| Header | d3dumddi.h (include D3dumddi.h) |