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The D3DDDIARG_SETRENDERTARGET structure describes the render target surface.
Syntax
typedef struct _D3DDDIARG_SETRENDERTARGET {
[in] UINT RenderTargetIndex;
[in] HANDLE hRenderTarget;
[in] UINT SubResourceIndex;
} D3DDDIARG_SETRENDERTARGET;
Members
[in] RenderTargetIndex
An index into the group of render target surfaces.
[in] hRenderTarget
A handle to the render target surface or the group of render target surfaces.
[in] SubResourceIndex
An index into the resource for the render target.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
| Header | d3dumddi.h (include D3dumddi.h) |