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Identifies the type of resource being used.
Syntax
typedef enum D3D10_RESOURCE_DIMENSION {
D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
D3D10_RESOURCE_DIMENSION_BUFFER = 1,
D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2,
D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3,
D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4
} ;
Constants
D3D10_RESOURCE_DIMENSION_UNKNOWNValue: 0 Resource is of unknown type. |
D3D10_RESOURCE_DIMENSION_BUFFERValue: 1 Resource is a buffer. |
D3D10_RESOURCE_DIMENSION_TEXTURE1DValue: 2 Resource is a 1D texture. |
D3D10_RESOURCE_DIMENSION_TEXTURE2DValue: 3 Resource is a 2D texture. |
D3D10_RESOURCE_DIMENSION_TEXTURE3DValue: 4 Resource is a 3D texture. |
Remarks
This enumeration is used in ID3D10Resource::GetType, and D3DX10_IMAGE_INFO.
Requirements
| Requirement | Value |
|---|---|
| Header | d3d10.h |