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Enable a state-block mask to capture and apply all state variables.
Syntax
HRESULT D3D10StateBlockMaskEnableAll(
[out] D3D10_STATE_BLOCK_MASK *pMask
);
Parameters
[out] pMask
Type: D3D10_STATE_BLOCK_MASK*
A mask with everything turned on.
Return value
Type: HRESULT
This method returns one of the following Direct3D 10 Return Codes.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10effect.h |
| Library | D3D10.lib |
| DLL | D3D10.dll |