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Updates the initial state of an object; for example, a texture or shader.
Syntax
HRESULT UpdateObject(
UINT objectAddress,
DWORD size,
BYTE [] count1_buffer
);
Parameters
objectAddress
The ID of the object to be updated.
size
The size of the update payload in bytes.
count1_buffer
The update payload.
Return value
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Header | Vspixengine.h |
See also