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Starting with version 2.7.0, Holographic Remoting supports coordinate system synchronization.
Use coordinate system synchronization to synchronize spatial data between a custom player app and a custom remote app. With coordinate system synchronization, you can express spatial data within a common space even across different player and remote runtimes.
An example for the coordinate system synchronization is to align content that the player app renders with the content the remote app renders. Furthermore, coordinate system synchronization allows the custom remote app to correctly align sensor data from the player device. For example, HoloLens2ForCV can retrieve sensor data.
In general, the coordinate system synchronization consists of two parts:
- The player app sets and regularly updates the coordinate system (from now on, we refer to this coordinate system as the "user coordinate system").
- The remote app gets the user coordinate system in a runtime-dependent way. With the synchronized coordinate system, both the player app and remote app can transform spatial data into a common coordinate system.
Note
Coordinate system synchronization supports only a single coordinate system. To synchronize data from multiple coordinate systems, you can transform the data into the user coordinate system.