Note
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Specifies the flip and rotation at which an image appears.
Syntax
typedef enum D2D1_ORIENTATION {
D2D1_ORIENTATION_DEFAULT = 1,
D2D1_ORIENTATION_FLIP_HORIZONTAL = 2,
D2D1_ORIENTATION_ROTATE_CLOCKWISE180 = 3,
D2D1_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTAL = 4,
D2D1_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTAL = 5,
D2D1_ORIENTATION_ROTATE_CLOCKWISE270 = 6,
D2D1_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTAL = 7,
D2D1_ORIENTATION_ROTATE_CLOCKWISE90 = 8,
D2D1_ORIENTATION_FORCE_DWORD = 0xffffffff
} ;
Constants
D2D1_ORIENTATION_DEFAULTValue: 1 The orientation is unchanged. |
D2D1_ORIENTATION_FLIP_HORIZONTALValue: 2 The image is flipped horizontally. |
D2D1_ORIENTATION_ROTATE_CLOCKWISE180Value: 3 The image is rotated clockwise 180 degrees. |
D2D1_ORIENTATION_ROTATE_CLOCKWISE180_FLIP_HORIZONTALValue: 4 The image is rotated clockwise 180 degrees, then flipped horizontally. |
D2D1_ORIENTATION_ROTATE_CLOCKWISE90_FLIP_HORIZONTALValue: 5 The image is rotated clockwise 90 degrees, then flipped horizontally. |
D2D1_ORIENTATION_ROTATE_CLOCKWISE270Value: 6 The image is rotated clockwise 270 degrees. |
D2D1_ORIENTATION_ROTATE_CLOCKWISE270_FLIP_HORIZONTALValue: 7 The image is rotated clockwise 270 degrees, then flipped horizontally. |
D2D1_ORIENTATION_ROTATE_CLOCKWISE90Value: 8 The image is rotated clockwise 90 degrees. |
D2D1_ORIENTATION_FORCE_DWORDValue: 0xffffffff |
Requirements
| Requirement | Value |
|---|---|
| Header | d2d1_3.h |