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Add storage filters to the top of the retrieval-filter stack.
Syntax
HRESULT AddRetrievalFilterEntries(
[in] D3D10_INFO_QUEUE_FILTER *pFilter
);
Parameters
[in] pFilter
Type: D3D10_INFO_QUEUE_FILTER*
Array of retrieval filters (see D3D10_INFO_QUEUE_FILTER).
Return value
Type: HRESULT
This method returns one of the following Direct3D 10 Return Codes.
Remarks
A retrieval filter is used to define a subgroup of the messages that are already in the info queue.
Retrieval filters affect the messages that will be returned by ID3D10InfoQueue::GetMessage.
The number of messages already in the info queue that will be allowed through the retrieval filter can be determined by calling ID3D10InfoQueue::GetNumStoredMessagesAllowedByRetrievalFilter.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d10sdklayers.h |