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Add storage filters to the top of the retrieval-filter stack.
Syntax
HRESULT AddRetrievalFilterEntries(
[in] D3D11_INFO_QUEUE_FILTER *pFilter
);
Parameters
[in] pFilter
Type: D3D11_INFO_QUEUE_FILTER*
Array of retrieval filters (see D3D11_INFO_QUEUE_FILTER).
Return value
Type: HRESULT
This method returns one of the following Direct3D 11 Return Codes.
Remarks
The following code example shows how to use ID3D11InfoQueue::AddRetrievalFilterEntries:
D3D11_MESSAGE_CATEGORY cats[] = { ..., ..., ... };
D3D11_MESSAGE_SEVERITY sevs[] = { ..., ..., ... };
UINT ids[] = { ..., ..., ... };
D3D11_INFO_QUEUE_FILTER filter;
memset( &filter, 0, sizeof(filter) );
// To set the type of messages to allow,
// set filter.AllowList as follows:
filter.AllowList.NumCategories = sizeof(cats / sizeof(D3D11_MESSAGE_CATEGORY));
filter.AllowList.pCategoryList = cats;
filter.AllowList.NumSeverities = sizeof(sevs / sizeof(D3D11_MESSAGE_SEVERITY));
filter.AllowList.pSeverityList = sevs;
filter.AllowList.NumIDs = sizeof(ids) / sizeof(UINT);
filter.AllowList.pIDList = ids;
// To set the type of messages to deny, set filter.DenyList
// similarly to the preceding filter.AllowList.
// The following single call sets all of the preceding information.
hr = infoQueue->AddRetrievalFilterEntries( &filter );
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d11sdklayers.h |
| Library | D3D11.lib |