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Describes a trace value.
Syntax
typedef struct D3D11_TRACE_VALUE {
UINT Bits[4];
D3D11_TRACE_COMPONENT_MASK ValidMask;
} D3D11_TRACE_VALUE;
Members
Bits[4]
An array of bits that make up the trace value. The [0] element is X.
ValidMask
A combination of the following component values that are combined by using a bitwise OR operation. The resulting value specifies the component trace mask.
| Flag | Description |
|---|---|
| D3D11_TRACE_COMPONENT_X (0x1) | The x component of the trace mask. |
| D3D11_TRACE_COMPONENT_Y (0x2) | The y component of the trace mask. |
| D3D11_TRACE_COMPONENT_Z (0x4) | The depth z component of the trace mask. |
| D3D11_TRACE_COMPONENT_W (0x8) | The depth w component of the trace mask. |
Ignore unmasked values, particularly if deltas are accumulated.
Remarks
This API requires the Windows Software Development Kit (SDK) for Windows 8.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 8 [desktop apps only] |
| Minimum supported server | Windows Server 2012 [desktop apps only] |
| Header | d3d11shadertracing.h |