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Returns the number of texture levels in a multilevel texture.
Syntax
DWORD GetLevelCount();
Return value
Type: DWORD
A DWORD value that indicates the number of texture levels in a multilevel texture.
Remarks
Warning If you create a texture with D3DUSAGE_AUTOGENMIPMAP to make that texture automatically generate sublevels, GetLevelCount always returns 1 for the number of levels.
Requirements
| Requirement | Value |
|---|---|
| Target Platform | Windows |
| Header | d3d9helper.h (include D3D9.h) |
| Library | D3D9.lib |