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Gets the time that has elapsed since the storyboard started playing.
Syntax
HRESULT GetElapsedTime(
[out] UI_ANIMATION_SECONDS *elapsedTime
);
Parameters
[out] elapsedTime
The elapsed time.
Return value
If the method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
See Windows Animation Error Codes for a list of error codes.
| Return code | Description |
|---|---|
|
The storyboard is not playing. |
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 7, Windows Vista and Platform Update for Windows Vista [desktop apps | UWP apps] |
| Minimum supported server | None supported |
| Target Platform | Windows |
| Header | uianimation.h |
| DLL | UIAnimation.dll |