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The wglGetCurrentDC function obtains a handle to the device context that is associated with the current OpenGL rendering context of the calling thread.
Syntax
HDC wglGetCurrentDC();
Return value
If the calling thread has a current OpenGL rendering context, the function returns a handle to the device context associated with that rendering context by means of the wglMakeCurrent function. Otherwise, the return value is NULL.
Remarks
You associate a device context with an OpenGL rendering context when it calls the wglMakeCurrent function. You can use the wglGetCurrentContext function to obtain a handle to the calling thread's current OpenGL rendering context.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 2000 Professional [desktop apps only] |
| Minimum supported server | Windows 2000 Server [desktop apps only] |
| Target Platform | Windows |
| Header | wingdi.h |
| Library | Opengl32.lib |
| DLL | Opengl32.dll |