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Defines position, texture, and color information about a sprite.
Syntax
typedef struct D3DX10_SPRITE {
D3DXMATRIX matWorld;
D3DXVECTOR2 TexCoord;
D3DXVECTOR2 TexSize;
D3DXCOLOR ColorModulate;
ID3D10ShaderResourceView *pTexture;
UINT TextureIndex;
} D3DX10_SPRITE;
Members
-
matWorld
-
Type: D3DXMATRIX
-
The sprite's model-world transformation. This defines the position and orientation of the sprite in world space.
-
TexCoord
-
Type: D3DXVECTOR2
-
Offset from the upper-left corner of the texture indicating where the sprite image should start in the texture. TexCoord is in texture coordinates.
-
TexSize
-
Type: D3DXVECTOR2
-
A vector containing the width and height of the sprite in texture coordinates.
-
ColorModulate
-
Type: D3DXCOLOR
-
A color that will be multiplied with the pixel color before rendering.
-
pTexture
-
Type: ID3D10ShaderResourceView*
-
Pointer to a shader-resource view representing the sprite's texture. See ID3D10ShaderResourceView Interface.
-
TextureIndex
-
Type: UINT
-
The index of the texture. If pTexture does not represent a texture array, then this should be 0.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
See also