Note
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Set vertex data into one of the mesh's vertex buffers.
Syntax
HRESULT SetVertexData(
[in] UINT iBuffer,
[in] const void *pData
);
Parameters
-
iBuffer [in]
-
Type: UINT
The vertex buffer to be filled with pData.
-
pData [in]
-
Type: const void*
The vertex data to set.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also