Note
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Get the sprite projection matrix that is applied to all sprites.
Syntax
HRESULT GetProjectionTransform(
[out] D3DXMATRIX *pProjectionTransform
);
Parameters
-
pProjectionTransform [out]
-
Type: D3DXMATRIX*
Pointer to a D3DX10MATRIX that will be set to the sprite's projection matrix.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also