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Set the projection matrix for all sprites.
Syntax
HRESULT SetProjectionTransform(
[in] D3DXMATRIX *pProjectionTransform
);
Parameters
-
pProjectionTransform [in]
-
Type: D3DXMATRIX*
The projection matrix to be used on all sprites.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 10 Return Codes.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also