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Set the view transform that applies to all sprites.
Syntax
HRESULT SetViewTransform(
[in] D3DXMATRIX *pViewTransform
);
Parameters
-
pViewTransform [in]
-
Type: D3DXMATRIX*
Pointer to a D3DXMATRIX that contains a transform of the sprite from the original world space. Use this transform to scale, rotate, or transform the sprite.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned: D3DERR_INVALIDCALL.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also