Note
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Get a technique by name.
Syntax
ID3DX11EffectTechnique* GetTechniqueByName(
LPCSTR Name
);
Parameters
-
Name
-
Type: LPCSTR
The name of the technique.
Return value
Type: ID3DX11EffectTechnique*
A pointer to an ID3DX11EffectTechnique, or NULL if the technique is not found.
Remarks
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|