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Reports the number of triangles that have been processed and clipped by the runtime's software vertex processing.
Syntax
typedef struct D3DDEVINFO_D3DVERTEXSTATS {
DWORD NumRenderedTriangles;
DWORD NumExtraClippingTriangles;
} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;
Members
-
NumRenderedTriangles
-
Type: DWORD
-
Total number of triangles that are not clipped in this frame.
-
NumExtraClippingTriangles
-
Type: DWORD
-
Number of new triangles generated by clipping.
Remarks
Use the debug runtime and software vertex processing to get the number of non-clipped and clipped primitives for a particular scene. Primitives will typically be clipped based on a guard band (if one is present). The clipping guard band is set with parameters such as GuardBandLeft in D3DCAPS9.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
See also