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Creates an ID3DXTextureGutterHelper object from an input mesh and texture data.
Syntax
HRESULT D3DXCreateTextureGutterHelper(
_In_ UINT Width,
_In_ UINT Height,
_In_ LPD3DXMESH pMesh,
_In_ FLOAT GutterSize,
_Inout_ LPD3DXTEXTUREGUTTERHELPER *ppBuffer
);
Parameters
-
Width [in]
-
Type: UINT
Width of the texture, in pixels.
-
Height [in]
-
Type: UINT
Height of the texture, in pixels.
-
pMesh [in]
-
Type: LPD3DXMESH
Pointer to an input ID3DXMesh mesh object.
-
GutterSize [in]
-
Type: FLOAT
Number of texels by which to over-sample the texture and create the gutter region. Must be at least 1.
-
ppBuffer [in, out]
-
Type: LPD3DXTEXTUREGUTTERHELPER*
Pointer to an ID3DXTextureGutterHelper object to be created.
Return value
Type: HRESULT
If the function succeeds, the return value is S_OK. If the function fails, the return value can be one of these: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Remarks
Use D3DXConcatenateMeshes to transform a scene to new coordinates.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also