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Describes a quaternion key for use in key frame animation. A quaternion key is a quaternion value at a given time.
Syntax
typedef struct D3DXKEY_QUATERNION {
FLOAT Time;
D3DXQUATERNION Value;
} D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION;
Members
-
Time
-
Type: FLOAT
-
Time value.
-
Value
-
Type: D3DXQUATERNION
-
D3DXQUATERNION quaternion that supplies rotation values.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
See also